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Walls are best used to help block and slow down a Enemy from advancing into your colony, or getting close to a building fast to give your towers time to cause damage to an Enemy.

Walls

a Bunch of Walls




Tier 1

There are no wall avalable at this Tier...


Rusted Walls (Tier 2)

Tier 2 wall

Rusted Wall

The most basic walls possable are to take scrap in the wasteland and link it together into a rudimentary form.

  • Cost: 5BIO 5MINERAL 5MECH
  • Build Time: None
  • Colonists Required: 0
  • Health: 370
  • Armor Strength: 6


Reinforced Walls (Tier 3)

Tier 3 wall

Reinforced Walls

By adding bracing and some basic rubble fill we can build stronger walls around the colony.

  • Cost: 12BIO 12MINERAL 12MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 490
  • Armor Strength: 8


Masonry Walls (Tier 4)

Tier 4 wall

Masonry Walls

Masonry walls are good for keeping out the riff-raff of the wasteland as well as provide a solid wind break around the colony.

  • Cost: 23BIO 23MINERAL 23MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 650
  • Armor Strength: 11


Barbed Wire Walls (Tier 5)

Tier 5 wall

Barbed Wire Walls

By adding barbed wire to the tops of our walls we can keep mutants from climbing over them and killing people in the night.

  • Cost: 38BIO 38MINERAL 38MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 865
  • Armor Strength: 15


Metal Plated Walls (Tier 6)

Tier 6 Wall

Metal Plated Walls

Our enemies are brining heavy weaponry to bear, and we need walls that can take a beating. Plating our walls with metal should add a great deal of strength to them.

  • Cost: 62BIO 62MINERAL 62MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 1150
  • Armor Strength: 20


Resilient Alloy Walls (Tier 7)

Tier 7 Wall

Resilient Alloy Walls

By creating alloys that absorb impact better, we can surround the colony with more advanced walls.

  • Cost: 81BIO 81MINERAL 81MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 1540
  • Armor Strength: 34


Composite Walls (Tier 8)

Composite ceramics allow our walls to be much stronger yet take up the same amount of space in the colony.

  • Cost: 95BIO 95MINERAL 95MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 2000
  • Armor Strength: 50


Vectored Walls (Tier 9)

By vectoring the surface of the walls we deflect the kinetic energy imparted by particles, thus making the wall more durable.

  • Cost: 120BIO 120MINERAL 120MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 2700
  • Armor Strength: 75


Forcefield Walls (Tier 10)

The apex of wall technology, walls of static energy can be deployed to blunt all but the strongest of attacks.

  • Cost: 150BIO 150MINERAL 150MECH
  • Colonists Required: 0
  • Build Time: None
  • Health: 3600
  • Armor Strength: 105

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