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Tier 1Edit

Tier 1
  • Scout: Fast melee units that excel when used in large numbers.
  • Clubber: Tough melee units that attack with heavy implements scavenged from the rubble. It is their duty to smash the enemy.
Unit Damage Range Health Armour Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Scout 6 1 28 0 2650 2 12 (0)
Clubber 9 1 42 0 1860 0.5 4.5 (0)


Tier 2Edit

Tier 2
  • Crusher: Use upgraded clubs to deal larger damage to structures than Clubbers.
  • Vanguard: Upgraded scouts. They move fast but deal low damage and are best used in large numbers.
Unit Damage Range Health Armour Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Vanguard 10 1 44 0 2850 2 20 (0)
Crusher 14 1 90 0 1860 0.5 7 (5)


Tier 3Edit

Tier 3
  • Demolisher: Slow but powerful melee units equipped with giant iron hammers.
  • Saboteur: Excel at outflanking enemy positions and hitting enemy camps quickly.
  • Bowman: Attack from afar, using rudimentary bows and arrows. They are charged to destroy a colony's resource storage and refineries.
Unit Damage Range Health Armour Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Demolisher 20 1 130 8 1860 0.5 10 (10)
Saboteur 15 1 70 0 2850 2 30 (0)
Bowman 26 212 80 3 1504 0.66 17.2 (0)


Tier 4Edit

Tier 4
  • Slayer: Wield giant scythes that cut apart enemy units and send fear rippling through their ranks.
  • Assassin: Deadly and fast units best used in large numbers. Low armor.
  • Ranger: Bowmen equipped with stronger compound bows and stronger armor.
  • Heavy Gunner: Use salvaged old world weaponry to inflict heavy damage from range.
Unit Damage Range Health Armour Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Slayer 25 1 175 17 1860 0.5 12.5 (14)
Assassin 18 96 93 2 2850 2 36 (0)
Ranger 34 212 105 4 1504 0.66 22.4 (6)
Heavy Gunner 12 128 110 16 1220 3.33 40 (0)


Tier 5Edit

Tier 5
  • Minigunner Wielder: Use powerful old world weapons to rain destruction on enemies from range.
  • Musketeer: Equipped with primitive firearms capable of dealing heavy damage.
  • Blademaster: Equipped with moderate armor and wield giant weighted swords that can cut down even the toughest mutant.
  • Pistoleer: Lightly armored units equipped with simple firearms. They are best used in large numbers.
  • Nitro: fast but fragile units whose explosives pack a punch against any building.
Unit Damage Range Health Armour Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Minigunner Wielder 16 128 120 21 1220 3.33 53.28 (0)
Musketeer 50 212 140 5 1504 0.66 33 (8)
Blademaster 31 1 230 22 1860 0.5 15.5 (18)
Pistoleer 23 96 124 7 3200 2 46 (0)
Nitro 75 176 95 0 1650 0.33 25 (18)


Tier 6Edit

Tier 6
  • Devastator Minigun: Use strong old world weapons that can pierce even the strongest armor from range.
  • Duelists: Equipped with twin pistols and light armor for fast movement
  • Riflemen: Equipped with reasonably advanced ballistic firearms capable of rapid reloading and firing.
  • Executioner: Heavy armored melee troops with powerful axes
  • Grenadier: Use thrown explosives to do damage to an area. Fragile, but excel at destroying buildings.
  • Shotgunner: Use powerful shotguns to clear out closely packed groups of towers. Weak against armor and walls
Unit Damage Health Range Armour Speed Rate of fire/Sec Damage/Sec (Armor Pen)
Devastator Minigun 24 160 128 28 1505 3.33 79.92 (0)
Duelists 30 165 96 10 3200 2 60 (0)
Riflemen 66 185 212 7 1860 0.66 43.56 (12)
Executioner 39 310 1 29 2400 0.5 19.5 (22)
Grenadier 105 127 176 0 1860 0.33 34.65 (27)
Shotgunner 28 210 128 11 1860 1.25 35 (0)


Tier 7Edit

Tier 7 Units
  • Wraith: Wraith's are equipped with alarge caliber handgun and light composite armor.
  • Vindicator: Vindicators are outfitted with powerful composite armor and an axe with a superheated edge.
  • Marksmen: Marksmen are lightly armored but have a long range rifle that allows them to outrange many towers.
  • Artillerist: Artillerist's fire high explosive rounds from specially crafted launchers that cause damage in a large radius.
  • Spreadgunner: The Spreadgunner fire explosive shots that spread out and explode. They are useful against tight groups of towers.
  • Sniper: Snipers are equipped with light armor but have a high precision extreme range weapon useful for destroying short range towers.
  • Energy Gunner: Energy Gunners fire super-heated shells that turn into hot plasma once fired.
Units Damage Health Range Armour Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Wraith 41 220 96 15 3200 2 82 (0)
Vindicator 50 410 1 42 2400 0.5 25 (32)
Marksmen 88 250 212 9 1860 0.66 58.08 (15)
Artillerist 135 170 176 0 1860 0.33 44.55 (42)
Spreadgunner 37 280 128 15 1860 1.25 46.25 (0)
Sniper 190 180 264 0 1505 0.33 62.7 (15)
Energy Gunner 28 260 128 38 1505 3.33 93.24 (0)


Tier 8Edit

T8 Units pics
  • Ghost: Ghosts are equipped with advanced scout combat armor and twin short range automatic pistols firing magnum rounds.
  • Destroyer: Destroyers are armed with advanced power armor and a powerful chainsaw that can cut through buildings and troops alike.
  • Sharpshooter: Sharpshooters are armed with highly precise long range weapons and light powered armor.
  • Terminator: Terminators are armed with heavy power armor and man-portable multi-barrel proton cannon.
  • Engineers: Engineers are armed with powerful high explosive charges and light combat armor.
  • Regular: Regulars are armed with deadly explosive rounds that spreads damage across several towers.
  • Raven: Ravens are upgraded snipers with light power armor and even deadlier precision rifle.
  • Pyro: Pyros have a powerful flame attack that ignores most armor but are barely armored and have low hp.
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Ghost 62 96 290 21 3200 2 124 (0)
Destroyer 61 1 540 56 1860 0.5 30 (42)
Sharpshooter 120 192 340 13 1504 0.66 79 (20)
Terminator 40 128 345 50 1220 3.33 133 (0)
Engineer 190 176 225 5 1650 0.33 62 (53)
Regular 62 128 370 19 1504 1.25 77 (0)
Raven 250 264 240 0 1350 0.33 82 (20)
Pyro 12 48 230 0 2200 6.66 80 (70)


Tier 9Edit

Tier 9 Troops (good version).
  • Specter: Specters are elite infiltrators, moving quickly and taking out enemy targets quickly.
  • Dervish: Dervish are unstoppable troops, armed with the best armor and bio-augmentation to make them highly durable and deadly.
  • Expert: Experts are drawn from the most skilled ranks of gunmen, using powerful energy rifles to serve as elite soldiers.
  • Shadow: Shadows use high-caliber rail guns to punch through enemy defenses at a safe distance.
  • Annihilator: Annihilators are one-man death-machines, armed with the deadliest cannons and heavy armor.
  • Demo: Demos throw powerful bombs and destroy all buildings with ease.
  • Needler: Needlers fire a cluster of needles that are excellent at taking down groups of towers.
  • Fireflie: Fireflies have a powerful flame attack that ignores most armor but are barely armored and low hp.
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Specter 83 96 390 28 3200 2 166 (0)
Dervish 76 1 720 75 2400 0.5 38 (56)
Expert 155 212 445 17 1860 0.66 102 (27)
Annihilator 54 128 460 67 1505 3.33 180 (0)
Demo 250 176 300 10 1860 0.33 83 (75)
Needler 66 128 495 26 1860 1.25 83 (0)
Shadow 336 264 320 0 1505 0.33 111 (27)
Firefly 16 48 305 0 3200 6.66 107 (110)

Tier 10Edit

T10 Units pics
  • Phantom: Phantoms are fast and deal good damage. Use them to kill towers with long intervals between shots.
  • Titan: Titans are heavy armored fast units best used to absorb fire for your other units.
  • Skygunner: Skygunners are ranged soldiers equipped with a low altitude jetpack that helps them avoid melee and low aimed projectiles.
  • Apocalyptor: Apocalyptors are armored and slow with a short range of attack. They excel at killing other troops.
  • Boomer: Boomers fire concentrated armor piercing explosives and excel at killing walls.
  • Widowmaker: Widowmakers fire high explosive projectiles and are good for killing tightly clustered weak buildings like farms.
  • Valkyrie: Valkyries are snipers armed with very long range weapons. They excel at killing most kinds of towers.
  • Promethitor: Promethiors are excellent at killing armored targets, but have low armor and need to be screened by tougher troops.
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen)
Phantom 110 88 500 37 3200 2 220 (0)
Titan 95 1 1000 100 2400 0.5 48 (75)
Skygunner 206 192 525 22 192 ??? 0.66 135 (35)
Apocalyptor 72 128 550 88 1505 3.33 240 (0)
Boomer 375 176 395 15 2100 0.33 124 (100)
Widowmaker 88 160 660 35 1860 1.25 110 (0)
Valkyrie 425 264 425 0 1505 0.33 140 (35)
Promethior 21 48 360 0 3200 6.66 140 (125)

Advanced Power SoldiersEdit

Tier 11Edit

  • Acid Trooper: ?
  • (Name needed): ?
  • Rocket trooper: ?
Bio-Mass Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Acid Trooper 130 1 3820 0 3200 2 0 (?) 5 Offense
Solar Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
(Name needed)
Nuclear Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Rocket trooper 690 AoE 128 1600 80 1460 0.83 700 (?) 10 Offense


Tier 12Edit

  • Shellshock: ?
  • (Name needed): ?
  • Pyrrhus: ?
Bio-Mass Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Shellshock 156 1 4584 0 3200 2 0 (?) 5 Offense
Solar Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
(Name needed)
Nuclear Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Pyrrhus 828 AoE 128 1920 80 1460 0.83 0 (?) 10 Offense


Tier 13Edit

  • Shellshock Mk2: ?
  • (Name needed): ?
  • Pyrrhus Mk2: ?
Bio-Mass Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Shellshock Mk2 300 1 5000 0 3200 1 0 (?) 5 Offense
Solar Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
(Name needed)
Nuclear Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Pyrrhus Mk2 995 AoE 128 2300 80 1460 0.83 0 (?) 10 Offense


Tier 14Edit

  • Bio Female Viking: ?
  • (Name needed): ?
  • Magnus Nuke: ?
Bio-Mass Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Bio Female Viking 510 90 5440 135 5440 2 0 (?) 7 Offense
Solar Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
(Name needed)
Nuclear Troop
Unit Damage Range Health Armor Speed Rate of Fire/Sec Damage/Sec (Armor Pen) Power Usage
Magnus Nuke 1825 AoE 218? 4000 136 2482 1.36 0 (?) 7 Offense


Scrapyard UnitsEdit

These units can only be assembled in the Scrapyard. Instead of costing resources like most units, they require items from your inventory.

Scrapyard Units have been moved to here!

Additional FactsEdit

  • You will have to click on walls for your units to attack them.
  • The units follow exactly your orders and wont try attack structures they think will make a shorter path if they destroy. Units will be able to walk over destroyed structures in battle

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