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Wasteland Empires stone tower

stone tower

Towers are the main line of defense in Wasteland Empires.

Throughout leveling, the player gains access to new towers as well as upgrades to the towers they currently have. Each tower has their own abilities and ways of defense. A good combination of towers ensures that the enemy will be thoroughly crushed and sent to the hills.

SummaryEdit

List sorted by unlock tier.

° - Area of Effect/Splash Damage. Essentially, how big the explosion is.

Store Tower Abilities Summary
Type Target Effect° Range Rate of Fire Damage Armor Piercing
Stone Tower Ground & Air - Medium Moderate High None
Boulder Tower Ground Medium Medium Low Low -
Rubble Catapult Ground Moderate Very short Moderate High Low
Sniper Tower Ground & Air - Very long Low Extreme Very high
Cannon Tower Ground Small Long Very low Moderate -
Flechette Tower Ground & Air Small Short High High Very high
Proton Tower Ground - Medium Very high Low -
Rocket Tower Ground & Air Small Medium Low High High
Plasma Grenade Launcher Ground Large Medium Medium Medium -
Death Ray Ground & Air Signle troop Long Extremely slow Extreme Extreme
Scrapyard Assembly Tower Abilities Summary
Type Target Effect° Range Rate of Fire Damage Armor Piercing
Plague Tower Ground Medium Medium Low Low -
Vorpal Tower Ground - Short ? High Ignores armor ?
Acid Tower Ground Medium Medium Moderate High Destroys armor
Promethium Tower Ground ? Short Continuous High -
Blinding Fog Tower Ground & Air ? Medium Continuous Lighh -
Flak Tower Air Huge Very long ? ? ?
Cryo Tower Ground Small Medium Low Low -
Vulcan Tower Ground & Air - Long Very fast ? Yes
Fallout Tower Ground Large Medium Medium Gradual WTF
Advanced Power Tower Abilities Summary
Type Target Effect° Range Rate of Fire Damage Armor Piercing Spacial
Chemical Tower Ground & Air ? Extreme Slow Low ? Lowers the range and armor of targets
Photon Tower Ground & Air ? Extreme Medium High High Stuns targets
Shrapnel Storm Tower Ground & Air Powerful AoE Medium High High ? Lowers the attack damage of targets

Acid Tower Edit

Acid towers fire blobs of corrosive acid that damages both enemy units and their armor! They can be built in the Scrapyard once the player has a tier 5 main hall building.


Acid Tower (tier 5)

Acid Tower (tier 5)

Tier 5Edit

Costs: 0BIO 0MINERAL 50MECH

Colonists Required: 10

Health: 5770

Build Time: ?

Items: 50 Hydraulic Pumps,25 Gas Cans,10 Detonation Cords

Armor Strength: Unarmored

Damage: ?

Rate of Fire: Moderate

Range: Short

Armor Piercing: Degrades armor

Target:: ?



Tier 6Edit

Costs: 0BIO 0MINERAL 600MECH

Colonists Required: 10

Health: 8960

Build Time: 3 hr

Items: 55 Hydraulic Pumps, 30 Gas Cans, 15 Detonating Cords

Tier 7Edit

Costs: 0BIO 0MINERAL 700MECH
3

Colonists Required:10

Health:13600

Build TIme:4 hr

Items: 60 Hydraulic Pumps, 35 Gas Cans, 20 Detonating Cords


Tier 8Edit

Costs: 0BIO 0MINERAL 800MECH

Colonists Required:10
Acid Tower (tier 6)

Health:20400

Build Time: 4h

Items: 65 hydraulic pumps, 40 gas cans, 25 detonating cords

Tier 9Edit

Costs: 0BIO 0MINERAL 1,000MECH

Colonists Required: 25

Health: 30,100

Build TIme: 9h

Items: 70 Hydraulic Pumps, 45 Gas Cans, 30 Detonating Cords

Tier 10Edit

Costs: 0BIO 0MINERAL 2500MECH

Colonists Required: 50

Health: 48800

Build TIme: 12 hours

Items: 70 hydraulic pumps, 45 gas cans, 30 detonating cords, 15 omniweave titanium


Blinding Fog Tower Edit

These towers fire a stream of particles that form into a smoke cloud that lowers enemy sight and attack range. This tower has long range and details light damage. The Blinding Fog Tower can be built in the Scrapyard once the player has a tier 6 main hall building. will shoot gyros


Tier 6Edit

Cost: 0BIO 0MINERAL 0MECH
Blinding6

Colonists Required: 10

Time to Build: 30 Seconds.

Items: 25 Detonation Cord, 10 Black Powder.

Health: 8960

Damage: Light

Rate of Fire: constant

Range: Long (9 squraes to each side)

Armor Piercing: No

Target:: Large

Tier 7Edit

Cost: 0BIO 0MINERAL 650MECH
Blinding71

Colonists Required: 10

Time to Build: 4 Hours

Items: 25 Detonation Cord, 10 Black Powder

Health: 13600

Damage: Light

Rate of Fire: constant

Range: Long.

Armor Piercing: No

Target:: Large


Tier 8 Edit

Cost: 0BIO 0MINERAL 650MECH
Blindind81

Colonists Required: 10.

Time to Build: 4 Hours.

Items: 30 Detonating Cord, 10 Black Powder.

Health: 20400.

Damage: Light

Rate of Fire: constant

Range: Long.

Armor Piercing: No.

Target:: Large.


Tier 9Edit

Cost: 0BIO 0MINERAL 1200MECH
Blinding9

Colonists Required: 25.

Time to Build: 9 Hours.

Items: 35 Detonating Cord, 10 Black Powder.

Health: 30100.

Damage: Light.

Rate of Fire: constant

Range: Long.

Armor Piercing: No.

Target:: Large.


Tier 10Edit

Cost: 0BIO 0MINERAL 0MECH
Blinding10

Colonists Required: 50.

Time to Build: 12 Hours.

Items: 10 Black Powder, 35 Detonating Cord, 1 Compact Reactor, 15 Omniweave Titanium.

Health: ?

Damage: Light.

Rate of Fire: constant

Range: Long.

Armor Piercing: No.

Target:: Large.

Boulder TowerEdit

Boulder2

Boulder Towers deal low damage with a low rate of fire, but deal damage in a medium area around the point of impact. They have medium range and no armor piercing capability.

moved to here

Cannon Tower Edit

Tier 5Edit

Cannon Tower Tier 5

Cost: 0BIO 0MINERAL 550MECH

Colonist Required: 10.

Time to Build: 1 Hour.

Items: 3x Magnifying Glass, 2x Tank Round, 1x Rope, 2x Blasting Cap.

Health: 6640.

Armor Strength: None.

Damage: Moderate.

Rate of Fire: Very Low.

Range: Long (9 squares to each side)

Armor Piercing: None.

Target:: Small Splash Radius.

Tier 6Edit

Costs: 0BIO 0MINERAL 600MECH

Colonist Required: 10

Time to Build: 3 hours

Items: 4x Magnifying Glass, 3x Blasting Cap, 2x Tank Round, 2x Rope

Health: 9350

Armor Strength: None.

Damage: Moderate.

Rate of Fire: Very Low.

Range: Long.

Armor Piercing: None.

Target:: Small Splash Radius.

Tier 7Edit

Costs: 0BIO 0MINERAL 650MECH
Cannon7

Colonist Required: 10

Time to Build:

Items: 3x rope, 5x magnifying glass, 4x blasting caps, 3x tank rounds

Health: 15200

Armor Strength: None.

Damage: Moderate.

Rate of Fire: Very Low.

Range: Long.

Armor Piercing: None.

Target:: Small Splash Radius.


Tier 8 Edit

Cannon8

Costs: 0BIO 0MINERAL 900MECH

Colonist Required: 15

Time to Build:

Items: 4x rope, 4x magnifying glass, 5x blasting caps, 10x electric wires

Health: 20400

Armor Strength: None.

Damage: Moderate.

Rate of Fire: Very Low.

Range: Long.

Armor Piercing: None.

Target:: Small Splash Radius.


Tier 9Edit

Tier 9 Cannon Tower

Costs: 0BIO 0MINERAL 0MECH

Colonists Required: 20

Time to Build: 9 Hours.

Items: 5x Magnifying Glass, 5x Blasting Caps, 5x Rope, 10x Nuclear Fuel.

Health: 30100

Armor Strength: None.

Damage: Moderate.

Rate of Fire: Very Low.

Range: Long.

Armor Piercing: None.

Target:: Small Splash Radius.


Tier 10Edit

Cannon

Costs: 0BIO 0MINERAL 1500MECH

Colonists Required: 50

Time to Build: 11 Hours 40 Minutes

Items:

Health: 48800

Armor Strength: None.

Damage: Moderate.

Rate of Fire: Very Low.

Range: Long.

Armor Piercing: None.

Target: Small Splash Radius.


Death RayEdit

Death ray

Death Ray towers fire a massive burst of energy that kills a single troop. They have long range, extreme damage, extreme armor pierce, and extremely slow fire rate.

moved to here

Flechette TowerEdit

FT T6

Flechette Tower T6

Flechette towers are a short range tower that pierce through armor in small splash radius.

moved to here

Plague Tower Edit

Assembled in the Scrapyard. Once created there, it is added to your inventory, and from there you can place it within your colony.

Note that it is counted toward the tower building allowed.


Tier 2Edit

Cost: 0BIO 0MINERAL 0MECH

Resource Cost: None

Colonists Required: 10

Time to build: 1m

Items needed: (for assembling it) 4 Mutant Slime, 1 Water Pump, 1 Energy Cell, 3 Magnifying Glass

Health: 825

Armor Strength: none

Damage: Low

Rate of Fire: Low

Range: Medium

Armor Piercing: None

Target: Medium Radius


Tier 3Edit

Tier 4Edit

Plague Tower

Cost: 0BIO 0MINERAL 250MECH

Colonists Required: 10

Time to build: 15m

Items needed: 3x Tank Round, 3x Wrench, 3x Metal Sheet

Health:3560

Armor Strength: none

Damage: Low

Rate of Fire: Low

Range: Medium

Armor Piercing: None

Target:: Medium Radius


Tier 5Edit

Tier 6Edit

Cost: 0BIO 0MINERAL 250MECH

Colonists Required: 10

Time to build:

Items needed: 3x Tank Round, 5x Wrench, 3x Metal Sheet

Health:

Armor Strength: none

Damage: Low

Rate of Fire: Low

Range: Medium (6 squares to each side)

Armor Piercing: None

Target: Medium Radius

Tier 7Edit

Tier 8Edit

Cost: 0BIO 0MINERAL 900MECH

Colonists Required: 15

Time to build: 6 hours

Items needed: 10x Electric Wires, 5x Wrenches, 5x Sheet Metal, 5x Tank Rounds

Health: 20400

Armor Strength: none

Damage: Low

Rate of Fire: Low

Range: Medium

Armor Piercing: None

Target: Medium Radius


Plasma Grenade LauncherEdit

Plasma Grenade Launcher

Plasma Grenades have wide area explosions that wear down unarmored units quickly.

moved to here

Promethium Tower Edit

Tier 8Edit

Costs: 0BIO 0MINERAL 750</span>MECH

Colonist Required:

Items: 30 styrofoam and 10 gas cans

Time to Build:

Health:

Armor Strength:

Damage:

Rate of Fire:

Range:

Armor Piercing:

Target:


Proton TowerEdit

Proton7

Photon Towers have a very high rate of fire but low damage. Can only target a single enemy.

moved to here

Rocket TowerEdit

Rocket Tower Tier 8

Rocket Towers have medium range and fore rockets that ignore all but the strongest armor. The can attack air and ground units.

moved to here

Stone TowerEdit

Stone1

Stone Towers deal high damage, have a moderate rate of fire, target single units, and have no area effect or armor piercing.

moved to here

Sniper TowerEdit

Sniper4

Sniper Towers Deal extreme damage with a low rate of fire and a very long fire radius, shoot a single target at a time, and have very high armor pierce.

moved to here

Vorpal Tower Edit

Vorpal Towers fire razor sharp saw blades that are only a few microns thick that slice through unit and armor alike. Vorpal Towers are available to be built in the Scrapyards once a player has a tier 4 Main Hall.

Tier 4Edit

Cost: 0BIO 0MINERAL 0MECH
Vorpal Tower (tier 4)

Vorpal Tower (tier 4)

Colonists Required: 5

Time to Build: 30s

Health: 3560

Items: 20x Nuts and Bolts, 10x DIamond Saw Blades, 5x Chains

Damage: ?

Rate of Fire: ?

Range: Medium

Armor Piercing: Yes

Target:: Medium

Tier 5Edit

Cost: 0BIO 0MINERAL 550MECH
Vorpal Tower (tier 5)

Vorpal Tower (tier 5)

Colonists Required: 5

Time to Build: 2h

Health: 5770

Items: 20x Nuts and Bolts, 15x Diamond Saw Blades, 5x Chains

Tier 6Edit

Cost: 0BIO 0MINERAL 600MECH
Vorpal Tower (tier 6)

Vorpal Tower (tier 6)

Colonists Required: 10

Time to Build: 1h

Health: 8960

Items: 25x Nuts and Bolts, 20x Diamond Saw Blades, 10x Chains

Tier 7Edit

Cost: 0BIO 0MINERAL 650MECH
Vorpal Tower (tier 7)

Vorpal Tower (tier 7)

Colonists Required: 10

Time to Build: 1h

Health: 13600

Items: 25x Nuts and Bolts, 20x Diamond Saw Blades, 10x Chains

Tier 8Edit

Cost: 0BIO 0MINERAL 700MECH

Colonists Required: 10

Time to Build: Coming soon

Health: 20400

Items: 30x Nuts and Bolts, 25x Diamond Saw Blades, 15x Chains

Tier 9Edit

Cost: 0BIO 0MINERAL 800MECH

Colonists Required: 25

Time to Build: 9 Hours.

Health: 30100

Items: 30x Nuts & Bolts, 25x Diamond Saw Blade, 15x Chain

Tier 10Edit

Cost: 0BIO 0MINERAL 0MECH

Colonists Required:

Time to Build:

Health:

Items:

Cryo TowerEdit

Tier 7Edit

Cost: 0BIO 0MINERAL 0MECH
2

Colonists Required: 10

Time to Build: ..

Health: 13600

Items: 10x Ice Tray, 25x Heat Exchanger

Tier 8Edit

Cost: 0BIO 0MINERAL 700MECH

Colonists Required: 10

Time to Build:

Health:

Items: 30x Ice Tray, 10x Heat Exchanger

Tier 9Edit

Cost: 0BIO 0MINERAL ???MECH

Colonists Required:

Time to Build:

Health:

Items: 30x Heat Exchangers, 10x Ice Trays, 10x Nuclear Feuls

Tier 10Edit

Cost : 0BIO 0MINERAL 2500MECH
5

Health : 48800

Colonists Required : 50

Items : 1x Compact Reactor, 10x Heat Exchanger, 30x Ice Tray, 15x Omiweave Tritanium.

Time to Build : 12 Hours.

Fallout TowerEdit

FalloutN

This tower fires extremely radioactive pellets that slowly kill enemy troops over a long period of time.

The Fallout Tower is built in the Scrapyard Assembly.

moved to here


Vulcan TowerEdit

Vulcan7

Vulcan Towers fire armor piercing bullets at single targets from a long range. Their rapid fire guns hit both ground and air targets.

The Vulcan Tower is built in the Scrapyard Assembly.

moved to here


Rubble CatapultEdit

T3 rubble catapult

Rubble Catapults deal high damage, have a moderate rate of fire, deal moderate splash damage, have a very short range and low armor piercing.

moved to here


Flak TowerEdit

Flak9

Flak towers fire anti.air shells quickly that deal AoE damage to air units. They cannot attack ground targets.

The Flak Tower is built in the Scrapyard Assembly.

moved to here


Advanced Power TowersEdit

Note: Advanced Power Towers are only available for players above tier 10.

Chemical TowerEdit

Chemical tower

The Chemical Tower does low damage, slow fire rate, but with extreme range. Shots lower the range of attackers and their armor, making them vulnerable for your other towers.

moved to here


Photon TowerEdit

Photon Tower

Photon Towers have high damage, medium fire rate, extreme range and armor pierce, and can target both ground and air units. Shots stun targets, keeping every single unit from moving and attacking.

moved to here


Shrapnel Storm TowerEdit

Shrapnel tower

Shrapnel Storms have high damage and fire rate with a powerful AoE in a medium range. Their radioactive shrapnel destabilizes other projectiles, lowering the attack damage of its targets.

moved to here

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