At the beginning of the game you first meet Ashlen Rose. She, and a few others, will help to guide you through the process of building your colony. Tier 1 takes up all of Chapter 1 and only the first 2 Quests in Chapter 2, for Quest 2-2 is actually to upgrade the Town Hall. Since everyone seemed to be concentrating on individual Structures, Components, Chapters, etc, I thought to take a different approach and help you GET STARTED by guiding you through Tier 1. After you complete Tier 1, you should have a fairly good understanding of how the game is played and can then proceed at your own pace, utilizing the other available links in this wiki as it pertains to various areas of the game.
I recommend highly that you DO explore this wiki, for it is well constructed in aiding anyone through the game. Especially useful is the Building Types section, as it gives details on what items are needed and the time, number of colonists, etc. it will take in advance of beginning any building upgrade.
In closing, I hope you find this to be useful in your journey to overcome the Wasteland. Good luck to you! Wasteland Wench (talk) 03:04, December27, 2012 (UTC)
CHAPTER 1: ESTABLISHING A COLONYEdit
Quest 1-1: Repair the WellEdit
Click on the ruined Oasis Hotel Well and then click RESTORE to turn it into a Well that can serve as the basis for your new Colony in the Wasteland.
Here we see the specifics for the Well of Hope. As you can see it will only take 3 colonists a total of 5 seconds to repair the Well... Don't blink! After being repaired, the dried up Oasis Hotel Well automatically upgrades to the Well of Hope, which gives you a bonus of 25 for each food, water and shelter! Both Resource and Component cost is zero and you are only allowed to have 1.
Quest 1-2: Build a Stone TowerEdit
Click on the STORE button (the hammer) in the lower left and then click on the DEFENSE tab and build a Stone Tower in the indicated space.
Unlike the Well of Hope, the Stone Tower will cost you to build it. As you can see it has 600 Health and requires 50 Mechanical Resources. It will take 10 Colonists 5 seconds to build and is showing a building requirement of 1 House. That can't be right, because I was obviously able to build the Stone Tower and I haven't even had the option to build a House yet It does appear that one building requirement was removed. If so, it had to be to restore the Well, since that is all I have done up to this point.
Quest 1-2 Complete! And look what you are rewarded with! Not only do they return the 50 Mechanical Resources you spent to build the Stone Tower, but you get 10xp as well!
Quest 1-3: Defend the WellEdit
Our Well is under attack by Raiders! Luckily we have that Tower so this should be no problem!
Quest 1-3 Complete! Ain't it grand to just sit there and still get the rewards?! Well it wasn't all that difficult, so I guess 20 of each resource is a good enough reward.
Quest 1-4: Attack Axle's RaidersEdit
There is a nearby camp of Raiders. We need to destroy this danger before we can truly found the Colony.
Locating and entering into Axel's Raider Camp, Ethan is now going to teach you how to select your troops. The game starts you off with 10 stock Scouts. Selecting them is really quite simple. No need for me to repeat it, though. He goes through the process quite well!
Basically, all you have to do is follow the series of arrows to deploy your Troops and get through this fight. Not a difficult process at all. I hope your trigger finger is working. You're going to need it.
Now you get to see your Scouts in action... Fast little suckers, they are!
Ethan babbles on about your reputation as you tear Axle's Raiders to shreds! It's not all that educational, but he gives more info on it a little later in the chapter and it suddenly makes sense then.
This is your Victory Banner waving proudly in your honor! It shows you the outcome of your battle. Not only did you successfully crush Axle's Raiders, but it appears you looted quite a bit from the battle as well! To see it all click on MORE and a pop-up will display the sum of your bounty as well as details of the battle.
Quest 1-4 Complete! In this mission, not only did you have to attack Axle's Raiders, you also had to destroy them. Well done! Your reward for this mission is 20 mechanical resources and 50xp!
Quest 1-5: Build a Town HallEdit
The Town Hall is an essential part of your Colony. It allows you to research new technology and gives you important information about your Colony. Click on the STORE button (the hammer) and select the Town Hall to begin construction.
The Town Hall costs 70 of each Resource (Biological, Mineral and Mechanical). It takes 10 colonists 10 seconds to build it, so it is a pretty fast build. The requirements shown here seem more than a little off as I have already completed both (this means that neither should be there, much less in the color red).
Quest 1-5 Complete! It seems that the game devs were not feeling especially generous on this day. Your reward is only the return of 60 of each of your resources.
Quest 1-6: Scavenge RubbleEdit
Click on the small Rubble the arrow is pointing to, then click SCAVENGE. Once the scavenge is done click the Rubble again to gain Resources and Parts which are essential to building up your Colony.
Quest 1-6 Complete! That was easy! For that simple task you are rewarded with 45xp!
NOTE: A word of advice regarding scavenging. Scavenge all the small rubble you like because all small rubble regenerates itself constantly on your Home Colony. However, both medium and large rubble don't regenerate. Once they are scavenged, they are gone forever and the only hope you will have of getting more will only come as you expand your water coverage area with the placement of new Auxiliary Wells. Some missions require you to scavenge both medium and large rubble. Unless it is truly in your way or unless directed otherwise, you'd be better off to leave it alone. The last thing you need is to be given a Quest in which you must scavenge medium and large Rubble only to find you have none and did not think to hold back a few Auxiliary Wells just in case of a situation such as this (which is another good habit to have, by the way).
Quest 1-7: Build a FarmEdit
Farms produce food which allows us to have a higher population. That means more Troops and more Colonists to work the Colony. Build a Farm adjacent to the Well.
As you can see, the Small Farm will take 5 Colonists about 10 seconds to complete. Once built, the Small Farm will yield you a Water Bonus of +4. As far as the requirements go, I have already accomplished 1 of the 3 listed here, so I do not know why they are still showing up in red (as if I have not done them yet). It seems to me that, as the Devs add new Chapters, Tiers, etc. to evolve the game, lower Tiers are getting glitched in very minor ways. Not necessarily a priority though, as this is only a big deal if it prevented you from building your Small Farm.
Quest 1-7 Complete! As a reward you have gained 30 Biological Resources and 30xp!
Quest 1-8: Build a HouseEdit
Building Houses gives your Colony more shelter and that means higher numbers of Troops and Colonists to work the Colony. Build a Simple Dwelling now and place it adjacent to the Well.
Here we have the specifics of the Simple Dwelling. As you can see it will take 7 Colonists a total of 5 seconds to erect the structure on to your Home Colony at a cost of 20 Mineral and 10 Mechanical Resources. Once complete, you will be given a Housing Bonus of +8 for each of this type of structure you have on your Colony. Again, the requirements make little sense, as I have clearly already built a farm and still see it listed here in red. Anything I have already done should either be listed in black or not there at all.
Quest 1-8 Complete! Just like with the Small Farm, you can either go ahead and place your remaining 2 Simple Dwellings or wait until all the structure types you are allowed to have on T1 are in place. It really won't matter when you do it, as long as you have them all placed on your Home Colony before you upgrade to T2. If you opt not to do it at all, your Home Colony is going to be very difficult to maintain properly as you tier up.
Quest 1-9: Build an Auxiliary WellEdit
Build an Auxiliary Well to increase the buildable and scavengable area of the Colony.
As you can tell by the specifics of the T1 Auxiliary Well, each Well you place will have a Health of 750 and is unarmored. It will take 8 Colonists a total of 5 seconds to build and will cost you 50 of each Resource to do so. Once erected, each Auxiliary Well will yield you a Water Bonus of +15. One thing to note is that the Auxiliary Well can not be upgraded again until T4. It also has a Component Cost of 2 Car Batteries in order to complete it (which can be obtained by accepting neighbor invites, scavenging Large Rubble or as a drop from enemy Small Wells).
Before the placement of the Auxiliary Well becomes final. you will be given 2 opportunities to either confirm it's location or cancel it and re-start the placement process. This is because it truly is FINAL. Other than 'coming soon' or other non-scavengable structures already in place in the game, Wells are the only structures that can not ever be relocated, so be very careful when placing them. After you have decided to place the Well, you now have to complete it. This is the first time you will see that components are needed to complete a structure... But it won't be the last. In this case, you will need 2 Car Batteries. Car Batteries are automatically given to you, one at a time, for each friend you neighbor in the game. Therefore, if you want to progress well, I suggest you start inviting your friends to play or seek out game neighbors through others who also play the game. You won't need too many, but you will not get far without them.
Quest 1-9 Complete! You now have a little more space to begin adding the remainder of your available buildings in the Store. For accomplishing this task you are rewarded with 35 Biological and 30 Mineral Resources.
Quest 1-10: Build a Martial HallEdit
A Martial Hall is the first tier of "Barracks" structures. Barracks allow you to re-train Troops, and every tier of combat research allows you to upgrade the Barracks and build new types and stronger Troops.
Here's the specifics of the T1 Martial Hall Military Barracks. In this, you can see that it will take only 3 Colonists 10 seconds to erect this structure. Once complete, it will have a Health of 400 and you will be able to begin training Troops (Clubbers & Scouts) for battle.
Quest 1-10 Complete! You should now be able to start training some Troops! As a reward you receive 50 Mechanical Resources and 50xp!
Quest 1-11: CounterattackEdit
We have located a staging area the Raiders are using to attack us. If we destroy it, we should stop the attacks for a while.
As you try to take down the Raider Staging Camp, Ethan continually interrupts the process. Seems he has chosen this moment as a good time to begin explaining more about how you lose and gain Reputation. Although it can become quite annoying, understanding this is imperative. If you didn't understand it, you'd not be careful about who you choose to attack when Ethan finally lets go of your hand.
In this, Ethan explains about the Reputation Bar that appears at the top of the screen in each battle you enter into. The goal is to gain Reputation in this battle by eventually taking this bar out of the negative red and into the positive blue (which occurs just after the bar passes the center area, marked here by the skull in the gold wreath).
Ethan orders you to destroy the Raider Ramshackle Tower. In the bottom left of this image, I included 2 images to show the process of placing your Troops before the Tower for the attack. You can not drop your Troops into an area that targets as red. Just move your Troops a little to the right, left, forward or backward until you see the white target zone. Then you can drop them to attack. In the right side of this image, you will notice that Components and Resources dropped at the precise moment the Tower was destroyed. It is not necessary to collect up these items (unless they are blocking your vision), as they will automatically be done if you hadn't done so in a specified amount of time.
Ethan continues to instruct you in regards to your Reputation by pointing out the fact that the Reputation Bar is moving in the positive direction upon the dismantling of the Raider Ramshackle Tower. This is how you eventually get the bar to pass into the positive blue zone and win the battle.
Now Ethan goes on to explain that some structures are worth more reputation than others. You can actually watch how the bar moves to determine which ones are worth more. A building's size is not necessarily the telling factor, but there are certain large buildings that definitely are worth more, mainly the Military Barracks, Town Halls and the Main Well. Also, just because a structure has a target on top of it, that does not necessarily mean that it is worth more Reputation. Essentially all it means is these are the main structures you were sent to destroy. Destroy them all and the battle in done, whether you have crossed into the positive blue on the Reputation Bar or not.
NPC stands for Non Player Colonies (i.e. Raider and, later in the game, Tribal, Mutant and Robot Camps). Basically they are Bases that were created specifically by the Developers of the game to provide certain challenges to aid you in becoming stronger as you progress through the game. PvP stands for Player versus Player and represents real players of the game, such as yourself. The Leaderboard is visible by clicking on the tab at the top for it one the Game Loading Screen. There you can see how you compare to others who are invading your Territory (i.e. both NPC and PvP Bases visible on your Map). While NPC's will not attack you (unless it is part of the game script, PvP's certainly are capable of doing so, to which you can also counterattack. The Leaderboard also shows your progress in comparison to Neighbors and Globally within your Reputation Level.
Quest 1-11 Complete! Just like in the previous Quest in which you had to Attack Axle's Raiders, this one was broken into 2 sub-quests. You are rewarded with 100 of each Resource, plus 10 Gold!
And with the defeat of the Raider Staging Camp comes the Completion of Chapter One. For the record the rewards mentioned here are simply re-iterating your reward from the Final Chapter 1 Quest (Counterattack). You are not out of Tier 1 quite yet... But you are very close!
CHAPTER 2: RAIDERS ON THE HORIZONEdit
No sooner than you complete Chapter 1 you find that you have been immediately thrust straight into Chapter 2! If you are confused because you are still on Tier 1, don't be. You are supposed to still be on Tier 1 until you are told to upgrade your Town Hall, thereby officially 'founding' your Colony... You are not far away at all.
Quest 2-1: Turn Up the Radio!Edit
There are other Colonies out there in the Wasteland. If we build a Radio Transmitter we can contact them!
Here we see the specifics of the T1 Radio Transmitter. Another quick build as it will take 8 Colonists only 5 seconds to complete it. The cost for the build is only 20 Mineral and 30 Mechanical Resources... and there is zero Component cost associated with it's completion. One thing to note is that the T1 Radio Transmitter can not be upgraded again until you reach Tier 4.
Once you build your Radio Transmitter you can open it up and start communicating privately with your Neighbors. It also serves as a way for the Game Developers to send you news concerning the game, such as new Chapters, Tiers, Troops, etc. It comes in pretty handy for in-game messaging! When you open it up, this is what it looks like (minus the superimposed "Quest Completed" message I inserted to show that I did build the Transmitter). Navigating your way through it is pretty simple and really needs no explanation.
Quest 2-1 Complete! You are rewarded with 25 Mechanical Resources, but now you have this nifty new contraption... and that's the best reward of all!
Quest 2-2: Upgrade the ColonyEdit
TIER 1 SIDE QUESTSEdit
As soon as you complete Chapter 1, you will notice a series of icons on the left side of your screen. If you click on each one you will notice that you are given a series of Side Quests that can be completed relatively quickly. It is important that you do complete these Side Quests as they are all designed to help you and your Colony grow.
Scavenge More RubbleEdit
Build a Small MillEdit
Build a Small MineEdit
Build a Store HouseEdit
Speed Up ConstructionEdit
Increase Your DefensesEdit
Water from the RoadsEdit
With Friends Like These...Edit
TIER 1 TROOPSEdit
TIER 1 RESEARCH (TECH)Edit
T1 Tech TreeEdit
T1 Tech 1: Civics (Main Hall)Edit
T1 Tech 2: Carpentry (Housing)Edit
T1 Tech 3: Refining (Refineries)Edit
T1 Tech 4: Civil Engineering (Wells)Edit
T1 Tech 5: Combat Training (Barracks, Troops)Edit
T1 Tech 6: Pottery (Storage)Edit
T1 Tech 7: Farming (Farms)Edit
T1 Tech 8 Pulley (Towers)Edit