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Small Mill (Tier 1)Edit

Small Mill

T1 Mill Building (Small Mill)

Mills produce biological resources once built. By building mills we reduce our dependence on scavenging.

  • Costs: 20BIO 20MINERAL 20MECH
  • Colonists Required: 10
  • Build Time: 00:01:00 (1 minute)
  • Items Required: None
  • Health: 320
  • Armor Strength: Unarmored
  • Resource Bonus: +50BIO every 00:15:00 (15 minutes)
    • Resources/Minute: 3.333


Large Mill (Tier 2)Edit

Large mill

Large Mill

Upgrading our mills increases both the durability of the building and the maximum resources it can produce.

  • Cost: 150BIO 50MINERAL 50MECH
  • Colonists Required: 14
  • Build Time: 00:10:00 (10 minutes)
  • Items Required: 1 Chain, 1 Sheet Metal, 1 Electric Motor
  • Health: 450
  • Armor Strength: 6
  • Resource Bonus: +100BIO every 00:20:00 (20 minutes)
    • Resources/Minute: 5
      • Compared: +1.667


Advanced Mill (Tier 3)Edit

Advanced mill

Advanced Mill

Upgrading our mills increases both the durability of the building and the maximum resources it can produce.

  • Cost: 360BIO 120MINERAL 120MECH
  • Colonists Required: 24
  • Build Time: 00:55:00 (55 minutes)
  • Items Required: 3 Electric Motors, 1 Nuts and Bolts, 1 Sheet Metal
  • Health: 675
  • Armor Strength: 9
  • Resource Bonus: +200BIO every 00:30:00 (30 minutes)
    • Resources/Minute: 6.667
      • Compared: +1.667


Compound Extractor (Tier 4)Edit

Add ImagePicture needed

Upgrading our mills increases both the durability of the building and the maximum resources it can produce.

  • Cost: 690BIO 230MINERAL 230MECH
  • Colonists Required: 34
  • Build Time: 01:50:00 (1 hour 50 minutes)
  • Items Required: 3 Electric Motors, 2 Bicycle Spokes, 1 Rope, 1 Sheet Metal
  • Health: 1000
  • Armor Strength: 12
  • Resource Bonus:+330BIO every 00:40:00 (40 minutes)
    • Resources/Minute: 8.25
      • Compared: +1.583


Chemistry Lab (Tier 5)Edit

T5 Mill (Chemistry Lab)

T5 Mill Building (Chemistry Lab)

Upgrading our labs increases both the durability of the building and the maximum resources it can produce.

  • Cost: 1170BIO 390MINERAL 390MECH
  • Colonists Required: 46
  • Build Time: 03:20:00 (3 hours 20 minutes)
  • Items Required: 3 Electric Motors, 1 Rope, 3 Bicycle Spokes, 1 Sheet Metal
  • Health: 1500
  • Armor Strength: 18
  • Resource Bonus: +500BIO every 00:50:00 (50 minutes)
    • Resources/Minute: 10
      • Compared: +1.75


Chemical Mixer (Tier 6)Edit

Mill6

Upgrading our labs increases both the durability of the building and the maximum resources it can produce.

  • Costs: 1890BIO 630MINERAL 630MECH
  • Colonists Required: 58
  • Build Time: 06:23:20 (6 hours 23 minutes 20 seconds)
  • Items Required: 3 Mushrooms, 2 Metal Tubes, 3 Diamond Saw Blades, 1 Rusted Axle
  • Health: 2300
  • Armor Strength: 24
  • Resource Bonus: +700BIO every 01:00:00 (1 hour)
    • Resources/Minute: 11.667
      • Compared: +1.667


Chemical Factory (Tier 7)Edit

Chemical Factory

Upgrading our labs increases both the durability of the building and the maximum resources it can produce.

  • Costs: 2500BIO 790MINERAL 790MECH
  • Colonists Required: 72
  • Build Time: 08:20:00 (8 hours 20 minutes)
  • Items Required: 1 Sheet Metal, 3 Electric Motors, 3 Bicycle Spokes, 1 Rope
  • Health: 3400
  • Armor Strength: 33
  • Resource Bonus: +900BIO every 01:17:08 (1 hour 17 minutes 8 seconds)
    • Resources/Minute: 11.668
      • Compared: +0.001


Chemical Synthesis. (Tier 8)Edit

Chemical Synthesis.

Upgrading our labs increases both the durability of the building and the maximum resources it can produce.

  • Costs: 2970BIO 990MINERAL 990MECH
  • Colonists Required: 90
  • Build Time: 11:56:40 (11 hours 56 minutes 40 seconds)
  • Items Required: 3 Electric Motors, 8 Rusted Brake Discs, 2 Ropes, 3 Bicycle Spokes
  • Health: 5120
  • Armor Strength: 47
  • Resource Bonus: +1000BIO every 01:25:42 (1 hour 25 minutes 42 seconds)
    • Resources/Minute: 11.669
      • Compared: +0.001


Chemical Development (Tier 9)Edit

Chemical development Tier 9

Upgrading our labs increases both the durability of the building and the maximum resources it can produce.

  • Cost: 3450BIO 1100MINERAL 1100MECH
  • Colonists Required: 100
  • Build Time: 11 Hours 56 Minutes.
  • Items Required: 3 Electric Motors, 2 Ropes, 3 Bycicle Spokes, 10 Nanites
  • Health: 7700
  • Armor Strength: 66
  • Resource Bonus: +1100BIO every 01:34:17 (1 hour 34 minutes 17 seconds)
    • Resources/Minute: 11.667
      • Compared: -0.002


Organic Assembler (Tier 10)Edit

Add ImagePicture needed

Upgrading our labs increases both the durability of the building and the maximum resources it can produce.

  • Costs: 4000BIO 1500MINERAL 1500MECH
  • Colonists Required: 120
  • Build Time: 11:56:40 (11 hours 56 minutes 40 seconds)
  • Health: 11500
  • Armor Strength: 95
  • Resource Bonus: 1500BIO every 02:00:00 (2 hours)
    • Resources/Minute: 12.500
      • Compared: +0.833

Tribal AtelierEdit

Moved to here

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