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TOWN HALL

The Main Hall is used to research technologies to advance your colony. the Main Hall also increase your army size and building limits with each tier.


Town Hall (Tier 1)Edit

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The humble town hall is the focal point of our young colony and holds but Ivan's laboratory for researching new technology and meeting space to discuss issues.

  • Cost: 70BIO 70MINERAL 70MECH
  • Colonists Required: 10
  • Build Time: 10s
  • Items Required: none
  • Health: 650
  • Armor Strength: Unarmored
  • Storage Bonus: 100

Town Center (Tier 2)Edit

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The key to a successful colony is going to be the ability for people to get together and discuss grievances and plans.

  • Cost: 70BIO 70MINERAL 70MECH
  • Colonists Required: ?
  • Build Time: 10m
  • Items Required: 1 Energy Cell, 2 Sheet Metal
  • Health: ?
  • Armor Strength: ?
  • Storage Bonus: 145 (+45)

Civic Center (Tier 3)Edit

Lvl3CivicCenter

Civic Center

As the colony grows larger, we aren't always going to agree. We aren't lawless raiders; in order to settle disputes, we should develop a system of arbitration.

  • Cost: 170BIO 170MINERAL 170MECH
  • Colonists Required: 26
  • Build Time: ?
  • Items Required: 1 Nuts and Bolts, 1 Sheet Metal, 3 Energy Cells
  • Health: 1450
  • Armor Strength: 6
  • Storage Bonus: 190 (+45)

City Hall (Tier 4)Edit

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As the laws that govern the colony continue to expand, We need to ensure that these laws are not misused.

  • Cost: 315BIO 315MINERAL 315MECH
  • Colonists Required: 37
  • Build Time: 1 hour 25 minutes
  • Items Required: 2 Old Data Discs, 3 Energy Cells, 2 Ropes
  • Health: 2450
  • Armor Strength: 8
  • Storage Bonus: ?
    • Compared: ?

Courthouse (Tier 5)Edit

Level 5 town hall

The Courthouse

Individual freedoms to live ones' life must be established and protected by the law. Developing a codfied system to protect the liberty of the people, therefore is essential.

  • Cost: 535BIO 535MINERAL 535MECH
  • Colonists Required: 50
  • Build Time: 2h 30m
  • Items Required: 3 Old Data Discs, 3 Energy Cell, 1 Rope
  • Health: 4200
  • Armor Strength: 11
  • Storage Bonus: ?
    • Compared: 60


Council Hall (Tier 6)Edit

Main Hall 6

Council Hall

With the necessity for a governing body, we need a place for them to convene. A council hall upgrade would do just the trick.

  • Cost: 860BIO 860MINERAL 860MECH
  • Colonists Required: 63
  • Build Time: 04:10:00 ( 4 hours, 10 minutes)
  • Items Required: 3 Energy Cell, 2 Metal Tubes, 2 Old Data Discs
  • Health: 6300
  • Armor Strength: 16
  • Storage Bonus: ?
    • Compared: +60


Forum (Tier 7)Edit

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The next step in creating a lasting civilization is giving the citizenry a venue to air their grievances.

  • Cost: 1420BIO 1420MINERAL 1420MECH
  • Colonists Required: 70
  • Build Time: 09:43:20 (9 hours 43 minutes 20 seconds)
  • Items Required: 1 Nut and Bolt, 3 Energy Cell, 1 Sheet Metal
  • Health: 9400
  • Armor Strength: 22
  • Storage Bonus: ?
    • Compared: +40


Colony Center (Tier 8)Edit

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As the colony has grown the town hall has become the center of not just government, but the colony it self. We should upgrade to reflect this.

  • Cost: 1800BIO 1800MINERAL 1800MECH
  • Colonists Required: 75
  • Build Time: 15:16:40 (15 hours 16 minutes 40 seconds)
  • Items Required: 6 Old Books, 1 Nuts and Bolts, 1 Sheet metal, 3 Energy Cells
  • Health: 14100
  • Armor Strength: 32
  • Storage Bonus: ?
    • Compared: ?


Governance Hall (Tier 9)Edit

Governance Hall

We need to remodel the colony center's facilities to better accommodate the needs of government operations.

  • Cost: 2400BIO 2400MINERAL 2400MECH
  • Colonists Required: 88
  • Build Time: 19:26:40 (19 hours 26 minutes 40 seconds)
  • Items Required: 3 Energy Cells, 6 Data Pads, 1 Sheet Metal, 1 Nuts & Bolts
  • Health: 21200
  • Armor Strength: 45
  • Storage Bonus: ?
    • Compared: +50


Capitol Building (Tier 10)Edit

CB10

The colony stands poised to be the foundation of a lasting civilization. All we need is an appropriate capitol building to endure for ages.'

  • Cost: 3200BIO 3200MINERAL 3200MECH
  • Colonists Required: 100
  • Build Time: 22:13:20 (22 hours 13 minutes 20 seconds)
  • Health: 31700
  • Armor Strength: 62
  • Storage Bonus: ?
    • Compared: +0

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