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HOUSES

Houses provides your colony with shelter.








Simple Dwelling (Tier 1)Edit

Housing T1 small

A basic dwelling that keeps the wind out but little else. These buildings are the first step to establishing a colony.

  • Costs: 0 BIO 20MINERAL 10MECH
  • Quantity Allowed: 3
  • Colonists Required: 7
  • Items Required: None
  • Build Time: 00:00:05 (5 seconds)
  • Health: 320
  • Armor Strength: Unarmored
  • Housing Bonus: +8


Scrap House (Tier 2)Edit

Housing T2 small

By using the scrap materials of the wasteland we can make larger and slightly more sturdy homes for the people to live in.

  • Costs: 0BIO 60MINERAL 30MECH
  • Colonists Required: 12
  • Build Time: 00:01:00 (1 minute)
  • Items Required: 1 Novelty Mug, 2 Recycled Wires
  • Health: 450
  • Armor Strength: 4
  • Housing Bonus: +11
    • Compared: +3


Masonry House (Tier 3)Edit

Housing T3 small

A masonry house will hold heat and cold better and provide a strong buffer against the environment of the wasteland.

  • Costs: 0BIO 140MINERAL 70MECH
  • Colonists Required: 17
  • Build Time: 00:05:00 (5 minutes)
  • Items Required: 2 Recycled Wires, 3 Novelty Mugs
  • Health: 630
  • Armor Strength: 6
  • Housing Bonus: +13
    • Compared: +2


Reinforced House (Tier 4)Edit

Reinforced Masonry House

Reinforced masonry makes houses sturdier and more resilient to enemy attack. They can also accommodate more inhabitants.

  • Costs: 0BIO 260MINERAL 130MECH
  • Colonists Required: 23
  • Build Time: 00:10:00 (10 minutes)
  • Items Required: 2 Recycled Wires, 3 Novelty Mugs, 2 Stuffed Animals
  • Health: 880
  • Armor Strength: 9
  • Housing Bonus: +15
    • Compared: +2


Settler House (Tier 5)Edit

Settler House

A settler's house is a large step up from the simple masonry buildings we have been using.

  • Costs: 0BIO 360MINERAL 230MECH
  • Colonists Required: 29
  • Build Time: 00:33:20 (33 minutes 20 seconds)
  • Items Required: 3 Novelty Mugs, 3 Stuffed Animals, 2 Recycled Wires
  • Health: 1230
  • Armor Strength: 12
  • Housing Bonus: +16
    • Compared: +1


Colonial House (Tier 6)Edit

Colonial House

Colonial houses can hold more inhabitants then other house types, allowing the colony to grow even larger!

  • Costs: 0BIO 740MINERAL 370MECH
  • Colonists Required: 36
  • Build Time: 01:06:40 (1 hour 6 minutes 40 seconds)
  • Items Required: 3 Novelty Mugs, 2 Stuffed Animals, 2 Hydraulic Pumps
  • Health: 1720
  • Armor Strength: 17
  • Housing Bonus: +17
    • Compared: +1


Comfortable House (Tier 7)Edit

Comfortable House

Now that the basic utilitarian needs of the people are met, we can upgrade their homes to be more comfortable.

  • Costs: 0BIO 1040MINERAL 530MECH
  • Colonists Required: 44
  • Build Time: 02:13:20
  • Items Required: 3 Novelty Mugs, 3 Stuffed Animals, 2 Hydraulic Pumps
  • Health: 2410
  • Armor Strength: 24
  • Housing Bonus: +19
    • Compared: +2


Posh House (Tier 8)Edit

Posh House Tier 8

As scientific progress increases we can turn our attentions to the comforts of well-being of the citizens by building posh housing.

  • Costs: 0 BIO 1500MINERAL 750MECH
  • Colonists Required: 54
  • Build Time: 06:40:00 (6 hours 40 minutes)
  • Items Required: 2 Hydraulic Pumps, 4 Stuffed Animals, 4 Novelty Mugs, 10 Hand Sanitizers
  • Health: 3400
  • Armor Strength: 33
  • Housing Bonus: +21
    • Compared: +2

Luxury House (Tier 9)Edit

Luxury House

Owning a luxury home will help ease the the stresses of wasteland living and help keep the people happy.

  • Cost: 0BIO 1850MINERAL 950MECH
  • Colonists Required: 64
  • Build Time: 04:26:40 (4 hours 26 minutes 40 seconds)
  • Items Required: 2 Hydraulic Pumps, 5 Stuffed Animals, 20 Earthen Pottery, 10 Fuse
  • Health: 4720
  • Armor Strength: 48
  • Housing Bonus: +23
    • Compared: +2

Prefabricated Home (Tier 10)Edit

4

Prefabricated homes using modular construction allow for the optimal arrangement between comfort and defense.

  • Cost: 0BIO 2000MINERAL 1100MECH
  • Colonists Required: 75
  • Build Time: 08:53:20 (8 hours 53 mintues 20 seconds)
  • Items Required: 1 Stuffed Animal, 15 Omniweave Tritanium, 2 Junction Box, 2 Novelty Mugs
  • Health: 6610
  • Armor Strength: 66
  • Housing Bonus: +25
    • Compared: +2

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