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Flaks are a must-have anti-air defense. They're pretty much the only thing that can stop a swarm of skyjumpers (t10) cold. Note that the flaks in the robot bases have anti-ground capability, and a smaller AoE. For players, however these are a must at t10.

The Flak Tower is built in the Scrapyard Assembly.

  • Items Required: 10 Detonating Cords, 4 Metal Tubes, 15 Sensor Modules


Tier 7Edit

Flak towers fire anti.air shells quickly that deal AoE damage to air units. They cannot attack ground targets.

  • Costs: 0BIO 0MINERAL 0MECH
  • Colonist Required: 10
  • Build Time: 00:00:30 (30 seconds)
  • Items Required: None
  • Health: 13600
  • Armor Strength: Unarmored
  • Tower Stats:
    • Target: Air
    • Effect: Area of Effect/Splash Damage
    • Range: Long
    • Rate of Fire: ?
    • Damage: High
    • Armor Piercing: None


Tier 8Edit

Flak towers fire anti.air shells quickly that deal AoE damage to air units. They cannot attack ground targets.

  • Costs: 0BIO 0MINERAL 700MECH
  • Colonist Required: 10
  • Build Time: 01:00:00 (1 hour)
  • Items Required: 10 Detonating Cords, 8 Metal Tubes, 20 Sensor Modules, 10 Eletric Wires
  • Health: 20400
  • Armor Strength: Unarmored
  • Tower Stats:
    • Target: Air
    • Effect: Area of Effect/Splash Damage
    • Range: Long
    • Rate of Fire: ?
    • Damage: High
    • Armor Piercing: None

Tier 9Edit

Flak9

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  • Costs: 0BIO 0MINERAL 1500MECH
  • Colonist Required: 10
  • Build Time:
  • Items Required: 10 Detonating Cords, 16 Metal Tubes, 25 Sensor Modules, 10 Nuclear Fuel
  • Health: ?
  • Armor Strength: Unarmored
  • Tower Stats:
    • Target: Air
    • Effect: Area of Effect/Splash Damage
    • Range: Long
    • Rate of Fire: ?
    • Damage: High
    • Armor Piercing: None


Tier 10Edit

Flak

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  • Costs: 0BIO 0MINERAL 2500MECH
  • Colonist Required: 50
  • Build Time: 12 Hours
  • Items Required: 10 Detonating Cords, 24 Metal Tubes, 30 Sensor Modules, 1 Compact Reactor
  • Health: 48800
  • Armor Strength: Unarmored
  • Tower Stats:
    • Target: Air
    • Effect: Area of Effect/Splash Damage
    • Range: Long
    • Rate of Fire: ?
    • Damage: High
    • Armor Piercing: None

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