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FARMS 2

Farms provides your colony with food. Numbers in parenthesis are changes from the previous tier.









Small Farm (Tier 1)Edit

Small farm

Small Farm

Small farms form the basis of our agriculture in the fledgling colony. Unfortunately the well can only support so many.

  • Cost: 20BIO 10MINERAL 0MECH
  • Colonists Required: 5
  • Build Time: 00:00:10 (10 seconds)
  • Items Needed: none
  • Health: 120
  • Armor Strength: none
  • Food Bonus: 4


Community Farm (Tier 2)Edit

Farm2

Upgrading our small farms to a community farm will allow to grow more food and feed a greater population.

  • Cost: 50BIO 25MINERAL 0MECH
  • Colonists Required: 8
  • Build Time: 00:00:45 (45 seconds)
  • Items Required: 1 Mushroom, 2 Recycled Wires
  • Health: 170 (+50)
  • Armor Strength: none
  • Food Bonus: 6 (+2)

Hothouse (Tier 3)Edit

Hothouse

Adding a rudimentary hothouse will allow us to increase crop yields and feed more people.

  • Cost: 80BIO 40MINERAL 0MECH
  • Colonists Required: 11
  • Build Time: 00:03:00 (3 minutes)
  • Items Required: 2 Recycled Wires, 3 Mushrooms
  • Health: 235 (+65)
  • Armor Strength: none
  • Food Bonus: 8 (+2)

Greenhouse (Tier 4)Edit

Farm4

Building a dedicated greenhouse will allow us to grow a wider variety of crops for the colony.

  • Cost: 110BIO 55MINERAL 0MECH
  • Colonists Required: 15
  • Build Time: 00:10:00 (10 minutes)
  • Items Required: 3 Mushrooms, 2 Recycled Wires, 2 Earthen Pottery
  • Health: 330 (+95)
  • Armor Strength: 3 (+3)
  • Food Bonus: 10 (+2)

Advanced Greenhouse (Tier 5)Edit

Farm5

If we upgrade the greenhouse to an advanced greenhouse it should increase our crop yield even further.

  • Cost: 140BIO 70MINERAL 0MECH
  • Colonists Required: 19
  • Build Time: 00:33:20 (33 minutes 20 seconds)
  • Items Required: 3 Mushrooms, 2 Recycled Wires, 2 Earthen Pottery
  • Health: 460 (+130)
  • Armor Strength: 4 (+1)
  • Food Bonus: 12 (+2)


Hydroponic Greenhouse (Tier 6)Edit

Farm6

If we incorporate hydroponics into the designs of the greenhouse we can grow more food at a faster rate.

  • Cost: 170BIO 85MINERAL 0MECH
  • Colonists Required: 24
  • Build Time: 01:06:40 (1 hour 6 minutes 40 seconds)
  • Items Required: 3 Earthen Pottery, 3 Mushroom, 1 Rusted Axle
  • Health: 650 (+190)
  • Armor Strength: 5 (+1)
  • Food Bonus: 14 (+2)


Hydroponic Plantation (Tier 7)Edit

Farm7

The next step to increase the our colony's food production is to upgrade the greenhouses to full-fledged plantations.

  • Cost: 210BIO 105MINERAL 0MECH
  • Colonists Required: 29
  • Build Time: 02:13:20 (2 hours 13 minutes 20 seconds)
  • Items Required: 3 Earthen Pottery, 3 Mushrooms, 1 Rusted Axle
  • Health: 900 (+250)
  • Armor Strength: 6 (+1)
  • Food Bonus: 16 (+2)


High-Yield Plantation. (Tier 8)Edit

High Yield Plantation Tier8

By utlizing all the technological advances we have made we should be able to create a high yield plantation capable of enormous crop production.

  • Cost: 300BIO 200MINERAL 0MECH
  • Colonists Required: 34
  • Build Time: 04:26:40 (4 hours 26 minutes 40 seconds)
  • Items Required: 4 Mushrooms, 2 Rusted Axle, 8 Potatoes, 4 Earthen Pottery
  • Health: 1265 (+365)
  • Armor Strength: 7 (+1)
  • Food Bonus: 18 (+2)


Symbiotic Plantation (Tier 9)Edit

Farm

If we plant symbiotic plants, we can increase the yields and longevity of our crops and ensure a stable foodbase for generations.

  • Cost: 350BIO 240MINERAL 0MECH
  • Colonists Required: 40
  • Build Time: 06:40:00 (6 hours 40 minutes)
  • Items Required: 4 Earthen Pottery, 4 Mushrooms, 10 Solar Panels, 2 Rusted Axles
  • Health: 1770 (+505)
  • Armor Strength: 9 (+2)
  • Food Bonus: 22 (+4)

Lazarus Garden (Tier 10)Edit

T10 farm

The ultimate example of the farm is what Omega used to call the "Lazarus' Garden". The plants go through their entire life cycle in days, providing untold amounts of food.

  • Cost: 1000BIO 600MINERAL 0MECH
  • Colonists Required: 48
  • Build Time: 10:00:00 (10 hours)
  • Health: 2500 (+730)
  • Armor Strength: 11 (+2)
  • Food Bonus: 24 (+2)

Tree of LifeEdit

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